Naturally, the official forums quickly responded. The other values, 3% for a Harmless player, for example, were correct and would stay. This, Frontier said, was a mistake: the Helm would earn the full amount. Upon testing at the release of this patch, Diamond Frogs beta testers quickly determined that the entire crew-not just the gunner and fighter pilots, but even the helmsman-were earning 50% of the bounty the target was worth at the Elite and Deadly ranks, down to just under 3% of the target’s value at Harmless a 100,000-credit bounty would pay 50,000 credits to an Elite pilot, and 3,000 credits to a Harmless commander, regardless of their role on the ship.įrontier quickly dialed back this insanity. Players will, we’re told, earn rank (though this is not the case yet in the beta), but will earn money proportional to their pilot’s rank. The reasoning here was solid: the game is not, we’re told, about earning credits, and if playing multicrew is something players have to do instead of advancing in other ways, they won’t want to do it. To balance this, players would not progress in terms of their pilot’s federation rank, nor would they earn mission rewards or receive materials. Essentially, what we were shown, with the reasoning that “we want multicrew to be fun and rewarding,” was that all players on the crew would receive the full amount of any bounty earned.
What did Frontier do that catastrophically damaged MultiCrew so? Why is it such a big deal? To best answer these questions I think it’s important to first recall what we were told by Sandro Sammarco on the announcement livestream back on February 16. Now I am forced to write the article I never wanted to write. I wish I could say that this was something I expected all along, but like thousands of other players, I unfortunately was duped once again by Frontier’s public statements during the initial MultiCrew livestream. Last week, Frontier released the fifth Beta patch for Horizons 2.3, and in what has become predictable Frontier style, reverted key elements of the headline feature to ensure that it was neither fun nor worthwhile.